the Game Room
A small, growing collection of games — handmade, no ads, no sign-ups. Pick one and play. New ones get added as they're built.
- 001
4 Equals 10
Combine every digit on the table exactly once with + − × ÷, brackets, factorial and modulo to hit the target. Inspired by a mind game described by Ewa Anna Dwornik. Drag the digits into place as chips or type them, take on 3,081 packed puzzles, a nineteen-stage journey, superposed tiles and twin targets, and a daily hand that changes character with the weekday.
live - 002
Ball Sort Puzzle
Pour coloured balls between tubes until every colour stands alone. A hundred rule sets cover hidden depths, rainbow wilds, fused bombs, frozen balls, reverse gravity, tubes open at both ends, teleport pairs and racks where pouring follows a ring, line or star, plus two hundred puzzles whose par is a proved optimum. The assistant runs a real search and says which kind of answer it has — a proved finish with the move count, or a judged move when the position is too large to settle — and every board is built backwards from a solved rack, so it can always be won and always carries a winning line. Thirty rack looks with a colour editor, ten piece themes, colour-blind symbols, twelve save slots with autosave, JSON in and out, five languages.
live - 003
Bridge
The queen of trick-taking games against three AIs — full auctions with doubles, dummy play, and rubber, Chicago, duplicate and IMP scoring across 100 modes. Eight thousand table themes from 200 colours — whites, pastels and neons — plus a custom colour picker usable mid-game, twenty card layouts, thirty shuffle methods, an ever-present AI assistant that can hint or play for you, autosave and JSON export, and 150 bidding challenges.
live - 004
Bubbles
A bubble shooter built for tinkering — 150 rule modes from zen to iron ceilings, mirrors, fog, bombs and rainbows, times 200 puzzle boards in twenty shapes. Sixteen theme presets on a white default plus a full custom colour editor, adjustable board width and layout, five languages, and progress that autosaves with JSON export and import.
live - 005
Canasta
Real classic Canasta — red threes, frozen piles, seven-card canastas — now the default table, plus 36 more modes: Samba, Bolivia, Hand & Foot, a full shelf of Claude house rules, and a 60-drill puzzle pack.
live - 006
Color Match Game Puzzle
Pieces sit stacked on a board and only the ones with nothing on top can be lifted; every piece you lift goes to the tray, and three of a colour clear together. Fill the tray without a match and the board is lost, so the question is never which piece to take but what the board looks like once you have taken it. A hundred and fifty-three rule sets run from a twelve-piece warm-up to a hundred and forty-four pieces across twenty board shapes, with matches of two to six, trays from four slots to twelve, a mahjong rule where a piece also needs a free side, rainbow wilds, face-down pieces, iced pieces that thaw as you clear and chained pieces that wait on a partner. Eight power-ups sit under the board, including a throw-back for the piece you regret and a reshuffle that rebuilds a winning line as it recolours. Two hundred and seventy puzzles across eight tiers each ship a machine-verified line, and most carry a proved par — the lowest tray high-water mark any winning line reaches — so three stars means an optimum. The assistant runs a real search and says whether its answer is proved or judged. Thirty table looks with a colour editor, twelve piece styles, twelve themes, six palettes including a gradient bench of near-identical shades, colour-blind symbols, twelve save slots with autosave, JSON in and out, five languages.
live - 007
Dice Roller
A full-featured dice tray — roll any mix of standard and custom dice with modifiers and drop-lowest, keep a roll history with session stats, and spin a random-picker with over a thousand built-in packs. Customizable appearance, five languages.
live - 008
Dominoes
The classic tile game against AI — block and draw play, the boneyard, and scoring across rounds, with 500 built-in puzzles, JSON import/export, fifty switchable table titles, customizable appearance, and five languages.
live - 009
Equation Lab
A workshop of number puzzles — build equations that hit their targets across multiple modes and difficulty tiers, with a daily puzzle to keep your arithmetic sharp.
live - 010
Gin Rummy
The two-player classic against an AI — knock early or go for gin. Form runs and sets, count your deadwood, and undercut your opponent.
live - 011
Go Fish
Go Fish against AI opponents — ask, fish, and collect pairs, triples, books and runs. 100 stackable modes across twelve rule dials plus preset tables, 600 form puzzles in six tiers, 30 table layouts with full custom colours, classroom arithmetic variants, five languages, autosave and JSON export/import.
live - 012
Hearts
The four-player trick-taking classic against three AIs — dodge the hearts and the queen of spades, or shoot the moon and dump them all on everyone else.
live - 013
Ludo
The race home on a board drawn at runtime — three sizes from a 36-square compact to a 68-square grand, across 100 modes gathered from the whole cross-and-circle family: Pachisi, Chaupar, Parchís, Parcheesi, Uckers, Mensch ärgere Dich nicht, Fia med knuff and more. Learn to play through 28 guided lessons in six chapters, each one freezing a position and handing you the dice in advance so only the rule being taught can happen. Every rule is a dial — what opens the yard, whether a pair of tokens blocks or bars the road, whether an overshoot bounces or needs the exact throw, partnerships, bonus throws and Spanish-style bonus steps. Twenty dice engines, each labelled honestly as uniform or weighted, three of them seeded so a game replays exactly. 200 fixed-dice puzzles, every one solved by exhaustive search before it shipped. An assistant that names its move and warns when a token is in danger, or plays your whole seat. Thirty board looks with a colour editor, autosave with twelve named slots, JSON export and import, five languages.
live - 014
Mahjong
The tile classic against an AI — draw and discard to build sets and runs, claim melds and work the jokers, and race to a winning hand, with on-board teaching aids, save and resume, 500 canvas tile styles plus color themes, and five languages.
live - 015
Mahjong Solitaire
The tile-matching classic with every tile drawn at runtime as crisp vector art — clear the board by pairing free tiles across 42 layouts from the classic Turtle to pinwheels, towers and letters, 600 guaranteed-solvable puzzles, and 250 modes spanning Zen, Timed, Blitz, Memory, Combo and Iron. White background by default with dark boards, custom colors for table and tiles, autosave, and full save/load to JSON.
live - 016
Mahjong v2
The House edition of mahjong, built on the Rummy siblings' kit — chows, pungs, kongs and claims against three AI opponents, 138 rule modes (Hong Kong, riichi-style, MCR and house tables), 2,200 solver-checked puzzles in three kinds (complete the hand, name the waits, best discard) plus endless random ones, a house assistant with play-for-me and autopilot, 57 tile styles drawn at runtime, 194 table layouts including seventy neon mahjong presets, 60 wall shuffles with deal seeds, a floating Look panel, mode briefs, keyboard play and five languages.
live - 017
Memory Card Game
Flip cards two at a time and clear every matching pair before the clock runs up. Three difficulties, light & dark.
live - 018
Memory Matching Game
Concentration built out to full size, with every card drawn at run time rather than stored as a picture. A deck is a recipe - a pool of drawing routines, a palette, a back and a seed - so the library runs to 1,252 decks of 54, 108 and 162 cards, 124,902 card faces in all, and the page still loads in an instant.
live - 019
Monopoly
The property-trading board game against AI — buy, build, charge rent, and bankrupt your rivals, with 100 built-in themed boards, a board creator and JSON import/export, customizable appearance, and five languages.
live - 020
Pub Quiz
A trivia night in your browser — multiple-choice rounds across sixteen categories, plus famous-lines, three-hints and put-it-in-order question types, with four question packs, save-and-resume, sixteen themes, and Icelandic or English.
live - 021
Risk
The world-conquest strategy game against AI — reinforce, attack across territories, and hold continents for bonus armies, with 15 built-in maps, adjustable rules, customizable appearance, and five languages.
live - 022
Rummikub
The tile classic against an AI — make your opening meld, then build and rearrange runs and groups on the table to empty your rack first.
live - 023
Rummikub v2
The House edition of the tile classic, rebuilt on the Rummy siblings' kit — 203 rule modes against AI, 200 solver-checked puzzles, 57 tile styles with runtime-drawn backs, 124 table layouts including a forty-strong neon-light family, 60 shuffles with deal seeds, a floating Look panel, mode briefs, keyboard play and five languages.
live - 024
Rummy
Classic Rummy against an AI opponent — draw, meld sets and runs, and empty your hand first. Steal wilds, save mid-game, five languages.
live - 025
Rummy 500
Score-chasing Rummy against an AI — lay melds, lift from the discard pile, and rack up points across rounds until someone reaches 500.
live - 026
Samurai Sudoku
Five overlapping grids in one interlocking puzzle. The big-board challenge for when one grid isn't enough — four difficulties, 400 puzzles.
live - 027
Scrabble
The crossword tile game against the computer or a second player — build words on the premium-square board, draw from the bag, and score across turns, with a 500-puzzle best-word mode, customizable appearance, and five languages.
live - 028
Slap Challenge
Every piece looks the same face-down and some are traps — pick the safe ones, and bank the pile before your luck turns. Sixteen board shapes and seventeen trap families across 26 modes. Two players share one board and hide traps on it that slap whoever finds them, even the one who set them; a Forfeit tier turns bad luck into penalty rounds.
live - 029
Slapzi
A fast reaction race against an AI — slap the tile that matches the prompt before it does. Charge a freeze, learn the rules, empty your hand first.
live - 030
Sliding Puzzle
Slide the tiles back into order across one hundred modes — spirals, snakes, zen boards, blitz countdowns, move budgets, blind and fog memory games, picture canvases, marathons and seeded dailies — on 3×3 up to 22×22 boards, with a built-in AI coach that guides every move on x,y coordinates, a searchable mode browser, twelve tile themes, custom layouts, and five languages.
live - 031
Solitaire
The classic single-player patience game — build the foundations up by suit, work the tableau down, and clear the deck. Hints, undo, and a solve timer.
live - 032
Spades
Bid your tricks and make your contract — partnered trick-taking against three AIs, where spades are always trump and overbidding bites back.
live - 033
Sudoku
Fill the grid so every row, column, and box holds 1–9. Four difficulties, 400 puzzles, notes, hints, and a puzzle creator.
live - 034
Tetris
The block-stacking classic on a 10×20 grid — rotate and drop the seven tetrominoes to clear lines across marathon, sprint, ultra, dig and zen modes, with 500 built-in boards and JSON import/export, an optional AI assistant, customizable appearance, and five languages.
live - 035
Tic-Tac-Toe
Noughts and crosses, taken far beyond the 3×3 grid — play against AI on 36 shaped boards from hearts and spirals to the map of Iceland, or take on a brutal puzzle mode with two 500-puzzle packs. Customizable appearance, five languages.
live - 036
Uno
The shout-it-out classic against AI opponents — skips, reverses, draw-fours and wild cards, from the standard table to a hundred house-rule variants.
live - 037
Wall Street
A deeper dive into the trading floor — build a portfolio, ride the market's swings, and try to come out ahead of the chaos, difficulty settings included.
live - 038
Water Pouring Puzzles
The classic water-jug logic puzzle — pour between jugs to measure an exact amount in the fewest moves. Five tiers, hundreds of puzzles, hints, a solver, and a puzzle creator, in five languages.
live - 039
Water Sort Puzzle - Sort Color
Pour layered liquid between bottles until every colour stands alone. The whole top run of one colour travels together, and a pour that will not all fit sends across only what fits, so free space rather than colour is the resource you are really managing. A hundred and fifty-four rule sets cover guide lanes, on by default, that give every colour a bottle of its own to finish in with the assignment drawn at random, hidden layers, rainbow liquid that matches anything or binds to the first colour it touches, iced layers, unstable layers burning a fuse counted in pours, sealed and shut bottles, unequal glasses, blocked capacity, linked pairs, reverse gravity, tubes open at both ends and benches where pouring follows a ring, line or star. Two hundred and sixty puzzles ship with a machine-verified winning line, sixty of them guide-lane challenges, and the par is a proved optimum on two hundred and four; where the search could not close, the board says so and offers no star rating rather than one nobody could fail. A bench builder lets you paint your own board layer by layer, hand it to the same solver, and keep it alongside the built-in puzzles with its own pouring rules attached. The assistant runs a real solver and says which kind of answer it has, a proved finish with the pour count or a judged move when the position is too large to settle, and it will explain its reasoning on request. Twenty glassware shapes, ten liquid themes, four symbol sets for reading the bench without relying on colour, thirty bench looks with a colour editor, twelve save slots with autosave, JSON in and out, five languages.
live - 040
Wheel of Fortune
Spin the wheel, call your letters and solve the hidden phrase — 70 puzzles across fifteen categories with 100+ themed modes and boards built in, plus custom colors, save-and-resume, and five languages.
live